弹出对话框的代码 :
主要是弹出对话框的时候可以在后台做某些动作:
与直接弹出对话框前开启线程,在线程中做某些动作效果相同。
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| MsgBoxThread mbt; mbt.MesgBoxPopup(10, "do something");
mbt.WaitFor();
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使用到的MsgThread和对话框类
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| #include "StdAfx.h" #include "MsgBoxThread.h" #include "YF_GCM.h" #include "DlgMesgBox.h" unsigned int __stdcall ThreadBox(LPVOID); MsgBoxThread::MsgBoxThread(void) { } MsgBoxThread::~MsgBoxThread(void) { } int MsgBoxThread::MesgBoxPopup(int time, const CString& szText) { m_Mesg.text = szText; m_Mesg.time = time; m_handle[0] = (HANDLE)_beginthreadex(NULL, 0, ThreadBox, (LPVOID)&m_Mesg, 0, NULL); return 0; } unsigned int __stdcall ThreadBox(LPVOID lp) { _mesg *pTmpMesg = (_mesg *)lp; CDlgMesgBox box; box.SetDlgLifetime(pTmpMesg->time); box.SetBoxText(pTmpMesg->text); box.DoModal();
return 0; } int MsgBoxThread::WaitFor(void) { WaitForMultipleObjects(1, m_handle, TRUE, INFINITE); return 0; } #pragma once struct _mesg{ CString text; int time; }; class MsgBoxThread { public: MsgBoxThread(void); virtual ~MsgBoxThread(void); int MesgBoxPopup(int time, const CString& szText); private: _mesg m_Mesg; HANDLE m_handle[1]; public: int WaitFor(void); }; #pragma once
class CDlgMesgBox : public CDialog { DECLARE_DYNAMIC(CDlgMesgBox) public: CDlgMesgBox(CWnd* pParent = NULL); virtual ~CDlgMesgBox();
enum { IDD = IDD_DIALOG_MESGBOX }; protected: virtual void DoDataExchange(CDataExchange* pDX); DECLARE_MESSAGE_MAP() public: int SetDlgLifetime(int secTime); private: enum{BoxLifetime = 1, BoxUpdate = 2}; int m_Lifetime; public: virtual BOOL OnInitDialog(); afx_msg void OnTimer(UINT_PTR nIDEvent); void UpdateBox(void); void SetBoxText(const CString& szText); private: CString m_szMsgText; public: afx_msg void OnBnClickedBoxButtonExit(); };
#include "stdafx.h" #include "YF_GCM.h" #include "DlgMesgBox.h"
IMPLEMENT_DYNAMIC(CDlgMesgBox, CDialog) CDlgMesgBox::CDlgMesgBox(CWnd* pParent ) : CDialog(CDlgMesgBox::IDD, pParent) , m_Lifetime(10000) , m_szMsgText(_T("")) { } CDlgMesgBox::~CDlgMesgBox() { } void CDlgMesgBox::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); } BEGIN_MESSAGE_MAP(CDlgMesgBox, CDialog) ON_WM_TIMER() ON_BN_CLICKED(IDC_BOX_BUTTON_EXIT, &CDlgMesgBox::OnBnClickedBoxButtonExit) END_MESSAGE_MAP()
int CDlgMesgBox::SetDlgLifetime(int secTime) { m_Lifetime = secTime; return 0; } BOOL CDlgMesgBox::OnInitDialog() { CDialog::OnInitDialog(); SetTimer(BoxUpdate, 1000, NULL); SetDlgItemText(IDC_BOX_STATIC_MSG, m_szMsgText); return TRUE; } void CDlgMesgBox::OnTimer(UINT_PTR nIDEvent) { switch (nIDEvent) { case BoxUpdate: UpdateBox(); if (0 == m_Lifetime) { SendMessage(WM_CLOSE); } else { --m_Lifetime; } break; default:break; } CDialog::OnTimer(nIDEvent); } void CDlgMesgBox::UpdateBox(void) { CString szText; szText.Format(_T("关闭(%d)"), m_Lifetime); SetDlgItemText(IDC_BOX_BUTTON_EXIT, szText); } void CDlgMesgBox::SetBoxText(const CString& szText) { m_szMsgText = szText; } void CDlgMesgBox::OnBnClickedBoxButtonExit() { SendMessage(WM_CLOSE); }
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