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| local Skeleton = class("Skeleton", function() return display.newSprite() end)
function Skeleton:ctor() ccs.ArmatureDataManager:getInstance():addArmatureFileInfo("cyborg.png", "cyborg.plist", "cyborg.xml") local armature3 = ccs.Armature:create("cyborg") armature3:getAnimation():play("run") armature3:setPosition(display.cx, display.cy) self:addChild(armature3)
end
return Skeleton
|